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James Cameron's Avatar:the game


James Cameron's Avatar:the game

Avatar-video-game-cover.jpgJames Cameron's Avatar: The Game is a 2009 third-person action video game prequel to |James Cameron's film of the same name. The game was developed by Ubisoft Montreal and released on the PlayStation 3, Xbox 360, PC, Wii and Nintendo DS on December 1, 2009, with a PSP version released later on December 8, 2009.[4][5] It was announced by Ubisoft that it would be using the same technology as the film to be displayed in stereoscopic 3D.[6] In a Nintendo Power interview, it was stated that the Wii version will use Ubisoft's Jade engine. As of May 19, 2010, the game has sold nearly 2.7 million copies.[7] 

[edit]Story

Set in 2152 (two years before the events of the film), Avatar: The Game starts out with a new signals specialist, named Able Ryder, arriving at Pandora, he is assigned to an area called "Blue Lagoon, a large piece of djungle, fenced in to make sure no larger predators get inside.
His first first mission is to save five marines from Viperwolves. After saving the marines, Ryder must go help another Sig Spec who is afraid of the Viperwolves. Then Ryder gets on a boat to another base, where Ryder is told to go fix the fences. After fixing the fences, Ryder gets told to get in his avatar. Ryder's first mission in his avatar body is to get cell samples. After getting the samples, a Na'vi tells Ryder to kill his infected animals. Ryder finds out that there is a mole and that it is one of the avatar drivers. He must then follow a Na'vi who will lead him to the mole. After finding who the mole is, Ryder must make a decision of siding with the Na'vi or siding with the RDA.

[edit]Gameplay

At first the player is allowed to choose the appearance of the character from a set of pre-defined faces, although not the name. After the player has chosen a side, each side the player chooses offers different gameplay, weapon set, skill set, and environment.
As a Soldier, the player is equipped with firearms such as assault rifles, shotguns, grenade launchers, and Flamethrowers. The soldier generally have to eliminate the enemies, which are fast and resilient and usually charging towards the player, from afar. Playing as an Avatar limits the player to only one Avatar-issued machine gun and various primitive weapons such as bows, crossbows and melee weapons. The Avatar player usually has to charge the enemies since ranged weapon are either weak (the machine gun), have slow rate of fire (bows and crossbows), or have limited ammunition; however, the human enemies are generally weak and the basic foot soldiers can die after getting hit once with one strike of a club. The environment also reacts differently to the character: many plants will attack the soldier, while the Avatar can walk past said plants unharmed. A variety of vehicles or mounts are also available to each race.
If the player's health is reduced to 0, (s)he can use a Recovery that instantly recovers to full health. Recoveries can be acquired by gathering cell samples left behind by killed creatures (including Humans or Na'vi) or plants, but only 5 Recoveries can be carried at any one time. Avatar players can collect Cell Samples more easily from many plants without having to "kill" them. If the player falls to his death, however, he cannot use Recoveries and have to reload from a check point which is automatically saved. The game offers no way to manually save when playing the game (it is only saved when player reach certain points, completed an objective, or quit the game). A special case involves a separate checkpoint when the user decides which race to side with, which cannot be overwritten.
As the player completes mission objectives or eliminates opposition, the character gains experience points and levels up. The leveling up process is quite linear, with no way to customize the character. Each level rewards the character with better versions of the weapons, armor and skills she/he already has. The character can have only 1 armor (one type of combat gear at a time, though with higher levels, different types become available, which may be selected instead of the original), 4 skills and 4 weapons equipped into quick slot at any one time. The skills can be offensive (boost damage, summon air strikes / wild life), defensive (boost damage resistance, heal) or tactical purpose (boost speed, invisibility).
Experience points is also converted to credits that is used in the Conquer minigame. It is a Risk-style strategy game in which the player captures territories from enemies. Credits are used to buy troops (which has 3 types: infantry, heavy ground unit and air unit), defenses or limited special attacks. Some territories captured reward player with passive enhancements such as damage boost, critical chance, armor, health to use in the main game, as long as they are in the player's possession. (Play Station 3 and Windows version)

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